#pragma once

#define ROW 3

#define COL 3

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

//
//void init_chessboar(char chessboard[ROW][COL],int row,int col);
//
//void display_chessboard(char chessboard[ROW][COL],int row,int col);
//
//void playmove_chessboard(char chessboard[ROW][COL],int row,int col);
//
//void computermove_chessboard(char chessboard[ROW][COL],int row,int col);
//
//char iswin(char chessboard[ROW][COL],int row,int col);
//
